![]() If you don't continue the battle, the routing divisions will escape and might even regroup to launch a counter-attack. When you've won a battle, you can select to continue it when the other army is routing. As such, build up your road infrastructure as much as you can. Furthermore, the roads also boost town wealth in each region. Thus, your armies will move faster on maps and replenish their energy more quickly when you've invested in roads. A nation's road network is essential to your army as it increases movement speeds on campaign maps and boosts replenishment rates. Road infrastructure is crucial to winning Napoleon: Total War campaigns. I've always been interested in learning how you use this battalion system, but unfortunately the map is blocked and there is no System that makes it available for use in other maps or that at least discloses this knowledge in more detail here on Hive.8) Don't Get Sucked Into Too Many Wars Build Up Your Road Infrastructure If this MOD achieves battles with even more numerous armies, it will be more interesting. The way of separating the battle groups (I believe I have divided each 2 groups of 60 units for each player) overcomes the technical flaws existing in Wc3. But it is very interesting how much total units you can lead, keeping a control in the uniform movement and without suffering visible problems in the pathing collision limit, creating the possibility of combats with more than 300 units for each army. I don't know if this current MOD is related to the authorship of the old one. Would the capacity of units per battalion group be possible to reach 60?Īs in the example of an old MOD (Napoleon: Total Warcraft) that I had downloaded a few years ago, which can also be found in a post here by Hive (see attached map), which works well with this issue of forming large groups of battalion. Generals: Every nation's heroes are true to their countries and add only auras to help surrounding troops.Upgrade Construction sites and use researches at a College to gain more income. Income: Gained from owning and developing territories.FFA Diplomacy: Feel free to recreate the alliances and wars of the Napoleonic age.The territory will convert first to neutral and then to your command if you have more units in range than an enemy. and wait for the territory to convert to your control. Capture territories: You must move units within range of the City, Capital, Town ect.An Officer must be close to a Barracks to train units. Unit Training: Units are trained from their squad Officer.Unit Movement: Units can only be controlled by ordering their Officer.Supplies are generated by Towns, Cities, Capitals and most important Supply Wagons. If units run out of supplies(mana) they will slowly die until their supplies(mana) are above 0. Supplies: Units require "Supplies" or mana.Many custom systems are used to fully convert WC3 into a Napoleonic environment: Welcome to Europe in 1805! Crush your opponints in epic line battles, with advanced combat systems. But if you build an army of 100 dogs and their leader is a lion, all dogs will fight as a lion" -Napoleon Bonaparte "If you build an army of 100 lions and their leader is a dog, in any fight, the lions will die like a dog.
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